Industry Report / Published 2026-10-30

Japan's Anime Market Sets a $28.2 Billion Record as Home Sales Rebound

The Association of Japanese Animations put worldwide anime spending at a record JPY4.45 trillion in 2025, up 15.8%, with domestic revenue rising 14.1%. Final figures arrive in December.

A conceptual illustration of an empty animation light table with a softly glowing blank white surface on a plain blue-grey background.
Conceptual editorial illustration; not a photograph of a studio or a still from any anime.

THE SHORT VERSION

  • The Association of Japanese Animations reported record worldwide anime spending of JPY4.45 trillion ($28.2 billion) for 2025, up 15.8% on the previous year.
  • Overseas revenue reached JPY2.54 trillion ($16.1 billion) and domestic revenue JPY1.91 trillion ($12.1 billion), so both sides of the business grew, which Variety reports broke a pattern of flat home sales.
  • Variety dates the moment overseas sales overtook domestic sales to 2023; Deadline dates it to 2020. Both agree the overseas share has widened since.

The report puts worldwide spending at a record JPY4.45 trillion

Worldwide spending on Japanese anime reached a record JPY4.45 trillion, or about $28.2 billion, in 2025, according to preliminary figures from the Association of Japanese Animations. Variety and Deadline both report a 15.8% increase on the previous year. Hasegawa Masahiro, editor-in-chief of the association's annual Anime Industry Report, presented the numbers on Friday at TIFFCOM, the market attached to the Tokyo International Film Festival. The final figures will appear in the 2026 edition of the report, due in December.

Variety reports that the growth rate set a record too, edging past the 15.7% posted in 2024. The association measures the business two ways. The broad figure estimates what consumers spend on everything connected to anime, from television, film and streaming to merchandise, music and live events. A narrower measure tracks revenue that reaches animation studios. The $28.2 billion total is the broad one, and the studio figure sits inside it at roughly a ninth of the size.

Home sales grew almost as fast as overseas sales

Overseas revenue climbed 17.2% to JPY2.54 trillion, or $16.1 billion, Variety reports. The domestic market grew 14.1% to JPY1.91 trillion, about $12.1 billion. Deadline rounds the same totals to $16.1 billion abroad and $12 billion at home, and puts domestic growth at just over 14%. Overseas buyers supplied 57.1% of the total, up from 56.5% a year earlier.

The domestic number is the one that changed shape. Variety reports local growth of 4.6% in 2024, based on revised figures for 2023, while overseas growth slowed from 26% that year. Deadline puts the same year more bluntly: overseas sales grew by 26% while domestic income remained mostly flat. Hasegawa said 2025 broke the pattern of a sluggish home market sitting beside rapid growth abroad, with both sides growing strongly. He cautioned that exchange rates and global conditions affect any comparison between yen totals and dollar conversions, and that the overseas figure reflects a range of market factors rather than how well individual titles travel.

The two reports disagree on when overseas sales overtook home sales

Variety reports that overseas revenue first overtook local revenue in 2023. Deadline dates the same milestone to 2020. Neither article explains the difference, and each reviewed text gives only its own year, so the crossing point cannot be settled from these two reports. Both agree that the gap has widened every year since the crossover.

The disagreement changes how the record reads. A 2020 crossover would place it in the pandemic years, when cinema attendance at home was disrupted and streaming spread quickly. A 2023 crossover would make the shift more recent and less tied to closed theatres. Variety's account of 2024 growth, with overseas revenue up 26% and local revenue up 4.6%, fits either timeline. What the two reports support together is the direction: overseas buyers now provide well over half the money and their share keeps rising.

Studio revenue grew more slowly than the wider market

The narrower measure covers money that reaches animation studios rather than the production committees that finance projects and hold rights across several companies. Variety reports studio revenue rose 8.4% to a record JPY505.5 billion, about $3.2 billion, slower than the 9.1% growth of 2024. Deadline puts the figure at $3.2 billion, up 8% from $2.95 billion, or JPY466 billion, the year before.

Overseas business made up 27.9% of studio revenue, up from 25.5%, according to Variety. Hasegawa said studios do not always deal directly with international partners, which keeps that share below the overseas share of total spending. Deadline reports that more production companies are taking an equity position in their works and holding on to the intellectual property, which lets them share in overseas revenue. Hasegawa told Variety that the practice of studios holding and managing rights to their own works is growing year by year.

Anime's share of viewing, a hit film and a government target

Variety reports that Japanese anime accounts for 100 of the 300 television series with the most user votes on IMDb, including nine of the top 20. Attack on Titan leads the ranking with 726,000 votes, ahead of Rick and Morty, with Death Note third and One Piece ninth. The other Japanese titles in the top 20 include Fullmetal Alchemist: Brotherhood, Demon Slayer, One-Punch Man, Naruto Shippuden, Jujutsu Kaisen and Hunter x Hunter. Hasegawa said he had seen a report the previous week that a Japanese anime was second globally, and that the international breakthrough had been achieved.

Deadline adds the theatrical side. The Demon Slayer movie Infinity Castle grossed around $800 million worldwide in 2025 and became the highest-grossing Japanese film of all time. Chiikawa The Movie: The Secret Of Mermaid Island has taken around $159 million so far in 2026 and sits 31st on Box Office Mojo's global chart for the year. Both reports tie the numbers to a government target of JPY20 trillion, about $126.9 billion, in content exports by 2033, with anime expected to contribute JPY6 trillion, or $38.1 billion. Variety reports that Japanese content earned JPY6.1 trillion abroad in 2024 and that anime was roughly one-third of it.

Localization, piracy and the merchandise gap abroad

In the report's survey, studios named two priorities for growth markets: localization fitted to local language, culture and law, and anti-piracy measures. Hasegawa said anime has long driven sales of related goods and services in Japan, while abroad it has succeeded mainly as something to watch. The next phase, in his account, is selling merchandise and services to fans worldwide. He singled out family anime, which reaches several generations in Japan, as a category whose domestic reach could support merchandising sales abroad. Deadline quotes him saying that many Japanese business entities are going overseas to pursue revenue opportunities, and that he expects the trend to continue.

Ishikawa Kazuko, who heads both the association and Nippon Animation, opened the session by saying it is essential to build a better environment so that the creators who make the works and everyone involved in production management can create with peace of mind. Neither report gives studio-level profit, a territory-by-territory breakdown or a forecast for 2026, and the December edition may revise the preliminary numbers. Related coverage on this site includes Redbird Sound Ventures' one-billion-dollar media fund, Netflix's 18-title agreement with Globo and Netflix content chief Peter Rice.

Sources & reporting limits

  1. Japan's Anime Market Hits Record $28.2 Billion as Local Sales Surge — Variety
  2. Japan's Animation Industry Grows 15.8% To Record $28BN — Deadline
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